An exhibition of interactive artworks in virtual environments, presenting the diverse ways in which artists create new experiences through VR technologies: spaces of memory, playful interactions, nonlinear narratives, and personal visions.
Applied Interactives + art(n)
Special Treatment is an immersive and interactive Virtual Reality installation examining the strength and persistence of memory. A chilling ride by train car deposits viewers in a sparsely populated camp pieced together from plans, photographs and other artifacts from Auschwitz II/Birkenau, Poland.
As the visitors explore the camp and architectural structures, conversations and other pieces of the past fade in and out of perception - at times almost tangible, at other times mere ghosts. These structures and stories are not intended to be strictly historical or documentary. Each element is the foundation for the folding together of past and present; where the sounds and images of old memories blend with memories created by each new visitor.
Geoffrey Baum, Todd Margolis, Keith Miller
Frank Crist, HyunJoo Oh, Sabrina Raaf, Jeremy Sloan, Andrew Zoechbauer
Ellen Sandor and art(n) Laboratories
with support from VRCO and The Electronic Visualization Lab at the University of Illinois at Chicago.
An example of Interactive Cinema, a bit of a mystery story, with influences ranging from film (Wings of Desire, Dark City) to painting (Roger Brown's Imagist Chicago) ChiSky is meant as a meditative exploration of the dark limits of the world, the covert influences of inhuman forces and the strange sense, shared by many minds across time and and distance, that it all might be a hoax.
Graduate of the MFA program of The School of the Art Institute of Chicago, international performer, cross-media artist: Mark Baldridge spends a good deal of time trying to align himself with what he sees as the new economy - or perhaps *ecology - *of abundance, in which information, expertise and old fashioned *work* are shared freely across international boundaries; witness crowdsourcing projects like Wikipedia and the file-sharing schemes of Pirate Bay et al. "How," he asks himself, "can I *give more away*?"
Six Friends is a study in portraiture. The friends in the environment are inspired by small portrait paintings. These paintings are realized as 3D models to populate virtual reality. The characters illustrate how we exist simultaneously in our head as well as in our body. The vibrant colors and unique forms illustrate energy and the dynamic playfulness of relationships. The change in scale and repetition of form encourage exploration of the six friends from all sides. The Six Friends virtual environment unites the best of friends in figurative moments as well as in facial expressions.